1500 point list
Shas'el; Airbursting Fragmentation Launcher, Missile pods, targetting array
Crisis Suit - Twin linked missile pods and targetting array.
Crisis Suit - Twin linked missile pods and targetting array.
6x Fire Warriors w/ pulse rifles
Devilfish w/ smart missile system, targetting array, multi tracking, target lock and decoy launchers.
6x Fire Warriors w/ pulse rifles
Devilfish w/ smart missile system, targetting array, multi tracking, target lock and decoy launchers.
7x Pathfinders, 2x rail rifles
Devilfish w/ smart missile system, targetting array, multi tracking, target lock and decoy launchers.
7x Pathfinders, 2x rail rifles
Devilfish w/ smart missile system, targetting array, multi tracking, target lock and decoy launchers.
Piranha w/ fusion blaster, targ array, decoy launcher, and seeker missile
Broadside w/ targ array
Broadside team leader w/ targ array, hw drone controller, and gun drone
Hammerhead w/ railgun, sms, multi track, targ lock, decoy launcher, blacksun filter
Piranha

Most people don't like Pirahnas but I really do. When use correctly they can be a force to be reckoned with on the battlefield. Especially if you arm them with seeker missiles and then manuever them to the side or rear armor of vehicles you markerlight.

The Broadside is obviously a forge world model. I have 3 of them but this is the only painted one. I love the forge world versions and will hopefully replace all my crisis suits with them. I like running the "deathrain" configuration on my crisis suits. They are almost garraunteed a hit with 2 strength 7 shots. Decent range and the ability to jump - shoot - jump make these great for anti armor or anti monstrous creature.

I made the front gun/ sensor array interchangable with a magnet in the gun mount and used a small piece of refrigerator magnet on the sensor or gun. I also did the same thing with the smart missile system as mine always like to fall off when moving them. Lastly I added magnetized points on the underside for the seeker missiles.